Author and manage portable fighting game character data on disk, enabling engine-agnostic frame-data editing and runtime format export.
Sponsored
Framesmith is a powerful, engine-agnostic authoring tool designed for creating and managing fighting game character data. It stores character information in a portable JSON-on-disk format, allowing for flexible workflows across various game engines. Users can efficiently edit frame data, visualize character states with sprite and GLTF previews, and define rules for validation. Additionally, it offers export adapters for runtime-specific formats and includes an MCP server to facilitate advanced scripted or LLM-assisted character design workflows.
Key Features
01State editor with sprite and GLTF preview
02Cancel graph view for route visualization
03Rules system for defaults and validation
041 GitHub stars
05MCP server for scripted and LLM-assisted workflows
06Frame-data table with filtering and sorting
Use Cases
01Exporting character data to various game engine runtime formats
02Integrating character design with scripted or AI-assisted workflows via the MCP server
03Authoring fighting game character animations and states