01Interact with the Godot Editor in real-time to list, create, add, remove, rename, and reparent scene nodes.
02Manage Godot project processes, including running, stopping, and launching the editor in headless or windowed modes.
03Capture screenshots from running Godot games for vision-capable AI models.
04Call functions on game nodes with JSON arguments for dynamic game control and receive structured responses.
050 GitHub stars
06Attach and detach GDScript/C# scripts to nodes programmatically and save active scenes.