01Execute arbitrary GDScript code in the running game with full `await` support and return values.
02Inspect, manipulate, and query any node's properties, methods, and children in the active game.
03Perform headless operations like reading, modifying, or removing nodes from scene files, and attaching scripts.
04Programmatically control project settings, list project files, and manage project-level metadata.
05Control game state, animations, signals, and tween properties dynamically at runtime.
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