01Trigger and monitor script and shader compilation, including fuzzy matching for single shaders and regex patterns.
02Access and search Unity Editor log files by pattern, line count, and log type for efficient debugging.
03Automate Unity Editor operations by executing any menu item programmatically.
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05Execute Unity Test Runner tests (EditMode and PlayMode) with flexible regex-based filtering and cancellation support.
06Refresh the Unity asset database and retrieve up-to-date compilation error information.