Facilitates AI-driven Play Mode testing, input simulation, and game state querying within Unity, enabling continuous interaction with the game runtime even when the editor is in the background.
Sponsored
This tool provides a custom, two-tier MCP server specifically engineered for Unity projects to enable robust AI-driven interaction during Play Mode. It addresses the common challenge of standard MCP packages shutting down during Play Mode domain reloads, ensuring continuous testing and data collection. By offering functionalities like input simulation, comprehensive game state querying, and background screenshot/video capture, this server empowers developers to automate playtesting, monitor game analytics, and streamline their Unity development workflow with intelligent agents, all while Unity runs as a background window.
Key Features
01Background screenshot and video capture (even without window focus)
020 GitHub stars
03Query real-time game state (player positions, scores, states, round info)
04AI-driven Play Mode control (enter, exit, pause, unpause, step-frame)