Provides Model Context Protocol (MCP) servers for managing game state and combat mechanics in AI Dungeon-style RPG experiences.
Sponsored
These MCP servers enhance AI Dungeon experiences within Roo Code by providing persistent game state management and D&D-style combat mechanics. The game-state-server uses an SQLite database to store character data, inventory, and world state. The combat-engine-server handles dice rolls, attacks, and other combat calculations. This separation of narrative (AI) and mechanics (MCP servers) allows for extensible and persistent RPG gameplay.
Key Features
01Persistent game state using SQLite database
02D&D 5e combat engine implementation
03Separation of narrative AI and game mechanics
04Extensible architecture for adding new features
05Supports dice notation and ability/skill checks
062 GitHub stars
Use Cases
01Running combat encounters with persistent results.
02Tracking world state and player progress across sessions.
03Creating and managing characters in an AI-driven RPG.