This tool serves as a Model Context Protocol (MCP) server plugin embedded within the Unity Editor, designed to facilitate deep integration with AI coding agents such as Claude, Cursor, and Copilot. It empowers AI to gain comprehensive understanding of a Unity project by providing access to detailed information like full scene hierarchies, component properties, script structures, project settings, and asset metadata. With an opt-in mechanism, the server also allows AI agents to execute write operations, including creating, modifying, duplicating, or deleting GameObjects, managing components, setting properties, and even authoring animation clips and animator controllers, with all changes fully integrated into Unity's Undo system.
Key Features
01Full Scene Hierarchy Access and Component Inspection
02Comprehensive Script Analysis and Source Code Reading
03Access to Unity Project Settings, Asset Database, and Package Manager
04Opt-in GameObject, Component, and Property Manipulation
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06Animation Clip and Animator Controller Authoring