Unity Bridge is an open-source implementation of the Model Context Protocol (MCP) designed to bridge the gap between Unity game development and AI assistants. By providing a standardized interface, it allows AI to assist in game development tasks, perform automated testing, analyze scenes, and debug during runtime. The architecture is streamlined using AILogger for persistence, eliminating the need for a separate server component. The tool facilitates code execution, object inspection, and game state modification within the Unity environment, making it a powerful asset for AI-driven game development workflows.
Key Features
01Analyze scene hierarchies and structures
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03Inspect game objects and their components
04Modify game state during runtime
05Execute C# code in the Unity runtime environment
06Invoke methods on game objects and components