Enables direct control and automation of Unity Editor functions from coding agents via JetBrains Rider.
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This plugin extends the MCP Server built into JetBrains Rider, providing a powerful bridge for coding agents to interact directly with the Unity Editor. It streamlines development workflows by allowing agents to run Unity tests, manage play mode, trigger compilation checks, and invoke custom static methods within the Editor, all without requiring per-project server packages or complex agent configurations. This means developers can seamlessly integrate Unity Editor operations into their automated processes and agent-driven development environments.
Key Features
010 GitHub stars
02Direct control over Unity Editor play mode
03Operate Unity Editor from any Coding Agent
04Automated Unity Test Runner execution
05Zero agent configuration for immediate use
06No per-project MCP server package installation required
Use Cases
01Controlling Unity Editor play mode for automated scene interaction or debugging
02Automating Unity Editor testing workflows from a coding agent
03Invoking custom static methods within the Unity Editor for specialized tasks