About
This skill transforms Claude into a specialized combat designer capable of implementing deep melee and action systems. It provides expert guidance on the technical nuances of hitbox/hurtbox logic, frame-perfect timing (startup, active, recovery), and essential 'juice' elements like hitstop and screen shake. Whether you are building a Souls-like, a high-octane character action game, or a traditional fighter, this skill ensures your combat feels fair, readable, and satisfyingly impactful by bridging the gap between raw code and player feel.