About
This skill empowers Claude to act as an expert DragonRuby developer, providing deep knowledge of the DragonRuby Game Toolkit (DRGTK). It assists in architecting 2D games, implementing the 60 FPS tick method, managing persistent game state, and handling complex rendering primitives like sprites and labels. Whether you are building a simple prototype or a polished 2D title, this skill provides the necessary guidance for collision detection, animation, and performance optimization within the unique DragonRuby environment.