About
This skill provides specialized guidance for Foundry Virtual Tabletop (VTT) developers working with the Active Effects system. It facilitates the creation of complex buffs, debuffs, and item-based stat modifications by ensuring correct implementation of effect modes, timing within the data preparation cycle, and advanced custom logic. Whether you are building a new game system or a complex module, this skill helps navigate the nuances of duration tracking, effect transferral, and data path targeting to prevent common pitfalls like targeting derived values or incorrect initialization.