About
This skill enables Claude to seamlessly run and interpret gdUnit4 unit tests for Godot Engine projects. It provides a robust interface for executing tests across entire projects, specific directories, or individual files, returning detailed JSON summaries of passes, failures, and engine crashes. By integrating directly with the Godot environment, it allows developers to practice test-driven development (TDD), verify bug fixes, and perform CI/CD validation locally while coding. It is an essential tool for maintaining high-quality GDScript codebases in complex game development projects.