About
This skill provides domain-specific expertise for building 3D asset loaders, specifically optimized for developers working with graphics APIs like wgpu. It structures the complex task of glTF implementation into a manageable 5-phase plan—moving from basic geometry and transforms to full PBR material support and complex scene hierarchies. By analyzing Khronos sample models and mapping them to specific implementation milestones, it helps developers identify missing features, debug loading failures, and validate their renderer's compatibility with the glTF 2.0 specification.