About
This skill provides a comprehensive library of industry-standard design patterns for Godot 4, enabling developers to build scalable and performant games. It covers essential architectural concepts including Finite State Machines (FSM) for complex entity behavior, global Event Buses for decoupled communication, and Resource-based data systems for flexible game configuration. Additionally, it includes advanced optimization techniques like Object Pooling and modular Component-based systems to ensure your Godot projects follow modern best practices and remain easy to maintain as they grow in complexity.