About
This skill equips Claude with specialized knowledge for architecting robust games in Godot 4 using industry-standard GDScript patterns. It provides sophisticated implementation templates for state machines, object pooling, global event buses (singletons), and modular component systems. By leveraging resource-based data management and signal-driven communication, this skill ensures game code is scalable, decoupled, and optimized for performance, helping developers transition from basic scripting to professional-grade game engineering.