About
This skill equips Claude with specialized knowledge of Godot 4 and GDScript, enabling the generation of robust game systems using industry-standard patterns. It covers essential architectural concepts such as finite state machines (FSM), signal-based communication, global event buses via Autoloads, resource-driven data management, and performance-optimizing object pools. Whether you are building a complex RPG or a high-performance action game, this skill provides the templates and logic necessary to maintain clean scene trees, decoupled codebases, and efficient execution in Godot.