010 GitHub stars
02Automated Session Mapping: Segments large game concepts into manageable milestones of 12-15 scripts each.
03Standardized Documentation: Produces a detailed SESSION_PLAN.md manifest with file estimates and testing criteria.
04Core Gameplay Loop Identification: Pinpoints the essential 'fun' mechanics while deferring secondary systems.
05Asset-to-Entity Mapping: Scans local folders to automatically link sprites and textures to game objects.
06Technical Constraint Enforcement: Sets strict limits on screen counts and entity types to ensure high-quality output.