01Supports 2D canvas effects, 3D spatial materials, and GPU particle systems
02Optimizes shaders with Inspector-friendly uniform hints and default values
03Provides pre-built post-processing effects like CRT, vignette, and blur
04Generates production-ready .gdshader code for Godot 4.x environments
05Implements advanced patterns like triplanar mapping, Fresnel, and holograms
062 GitHub stars