01Specialized workflows for SpriteKit (2D), RealityKit (Modern 3D/AR), and SceneKit (Legacy 3D)
02Automated performance auditing for draw calls, node counts, and memory leaks
03SceneKit to RealityKit migration mapping and legacy maintenance strategies
04506 GitHub stars
05Diagnostic decision trees for troubleshooting physics, performance, and rendering issues
06Entity-Component-System (ECS) architecture patterns for scalable game logic