About
This skill serves as a specialized technical reference for developers porting or modernizing graphics code for iOS, macOS, and other Apple platforms. It offers detailed mapping tables for converting GLSL and HLSL shaders to Metal Shading Language (MSL), covers critical buffer alignment rules for CPU-GPU memory sharing, and provides a direct translation guide for OpenGL/DirectX API calls into their Metal equivalents. It is an essential tool for graphics engineers looking to optimize performance and maintain cross-platform compatibility on Apple Silicon.