About
This skill brings 20 years of high-end VFX and real-time graphics experience to Claude, specializing in the Metal Shading Language (MSL). It empowers developers to build production-grade PBR rendering, compute shaders, and ray tracing solutions specifically tailored for Apple Silicon and Tile-Based Deferred Rendering (TBDR) architectures. Whether you are optimizing GPU occupancy, implementing complex visual effects, or debugging performance bottlenecks using Apple's latest hardware-accelerated APIs, this skill provides the architectural depth and best practices required for world-class graphics performance on iOS, macOS, and visionOS.