About
The Playtest skill transforms Claude into a sophisticated game coordinator capable of initializing, running, and monitoring complex multi-agent simulations. By leveraging a TypeScript engine architecture, it handles instance management, turn-based logic, and concurrent game support. It automatically spawns dedicated sub-agents—typically a Sonnet-based Gamemaster for adjudication and Haiku-based Players for competition—providing a structured environment to test game rules, balance mechanics, and observe multi-agent interactions in real-time.