01Performance optimization via InstancedMesh, LOD, and memory disposal
02TSL (Three.js Shading Language) implementation for advanced custom shaders
03WebGPU-first rendering with automatic WebGL2 fallback for 2026 standards
041 GitHub stars
05Advanced animation management using mixers, clocks, and GLTF workflows
06Comprehensive NodeMaterial configurations for PBR, glass, and clearcoat effects