About
This skill provides production-ready patterns for Unity’s Entity Component System (ECS), Job System, and Burst Compiler. It enables developers to transition from traditional Object-Oriented Programming (OOP) to high-performance, data-oriented architectures. By implementing efficient memory layouts and parallel processing, this skill helps optimize CPU-bound game logic, manage thousands of active entities, and handle complex structural changes using Entity Command Buffers and unmanaged ISystems. It is essential for developers building modern, scalable simulations and performance-critical games in Unity.