About
The Unity ECS Patterns skill enables Claude to architect and optimize Unity games using the Entity Component System (ECS). It provides specialized guidance for shifting from traditional Object-Oriented Programming (OOP) to data-oriented design, allowing for the management of thousands of entities with linear scaling. The skill covers essential DOTS components including ISystem, IJobEntity, Entity Command Buffers, and the Baking system, ensuring that code is not only performant but also compatible with the Burst Compiler for maximum CPU efficiency.