About
This skill provides a comprehensive library of production-ready patterns for Unity's Data-Oriented Technology Stack (DOTS). It helps developers transition from traditional Object-Oriented Programming (OOP) to Entity Component System (ECS) architectures, enabling the simulation of thousands of entities with maximum CPU efficiency. By leveraging the Job System and Burst Compiler, it provides boilerplate-free implementations for systems, components, aspects, and baking processes, ensuring game logic scales linearly even with massive entity counts.