01Validates correct usage of physics callbacks like FixedUpdate versus frame-based Update logic.
02Optimizes string operations and memory management to reduce garbage collection overhead.
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04Detects expensive API calls like GameObject.Find or GetComponent inside high-frequency Update loops.
05Enforces proper field encapsulation using [SerializeField] and private modifiers for Inspector visibility.
06Ensures consistent code organization with #region directives and XML documentation standards.