About
This skill equips Claude with specialized knowledge of the Unity testing ecosystem, enabling it to architect, write, and execute robust test suites. It covers the critical distinctions between EditMode tests for fast logic validation and PlayMode tests for runtime behavior and scene interactions. Developers can leverage this skill to implement the Arrange-Act-Assert (AAA) pattern, manage test-driven development (TDD) workflows, and automate test execution through MCP integration. Whether validating ScriptableObject data or testing complex MonoBehaviour lifecycles, this skill ensures game projects maintain high code quality and stability.