About
This skill equips Claude with deep structural knowledge of the Zero-Day Attack Unity codebase, enabling it to assist with system-wide design decisions. It covers critical architectural layers—Data, State, Logic, View, and Input—while enforcing best practices such as Board SDK isolation, singleton management, and ScriptableObject-driven data. Whether you are adding new features or refactoring existing logic, this skill ensures consistency with established design patterns, folder structures, and namespace conventions specific to this game environment.