Discover our curated collection of MCP servers for game development. Browse 458 servers and find the perfect MCPs for your needs.
Access Magic: The Gathering card data, rules, and set information through an MCP server.
Provides detailed Pokémon information, including stats, abilities, moves, and evolution chains, by integrating with the PokeAPI.
Play a classic game of Four in a Row against GitHub Copilot using a Spring Boot-based Model Context Protocol (MCP) server.
Generates dynamic random tables for tabletop RPGs using nested templates and weighted probabilities.
Enables AI assistants to play tic-tac-toe through a standardized Model Context Protocol interface.
Provides real-time EVE Server Time (EST) information and downtime calculations for EVE Online players and applications.
Offers real-time game version data, CWTools configurations, and comprehensive documentation for Stellaris mod developers.
Facilitates comprehensive project management and TyranoScript game development within the TyranoStudio environment.
Provides real-time, AI-powered control over the Unity Editor for automation and streamlining game development workflows.
Enables AI agents to perform interactive runtime debugging of Godot games via the Debug Adapter Protocol (DAP).
Enables AI integration with Minecraft servers, providing direct control over Spigot/Paper server consoles and files from AI clients like Cursor and Claude via Model Context Protocol.
Enables AI assistants to interact with the Godot game engine, offering control over the editor, projects, and scenes.
Automates and manages AI-driven Tabletop Role-Playing Game adventures, leveraging Large Language Models as the Game Master.
Enables AI agents to control and monitor a Minecraft 1.21 server via HTTP using the Model Context Protocol.
Provides a comprehensive Model Context Protocol (MCP) server for complete Roblox ecosystem documentation.
Connects AI coding assistants to Roblox Studio, enabling direct manipulation of the DataModel from the terminal.
Empowers AI coding agents with autonomous control over Unreal Engine 5.7 projects.
Enables remote control of the Unity Editor from any AI IDE using file-based inter-process communication.
Enables Unity runtime inspection for modding and localization workflows through an external server and an in-game bridge.
Exposes Unity editor project context to AI coding agents, enabling both extensive read operations and opt-in write capabilities.
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