Discover our curated collection of MCP servers for game development. Browse 458 servers and find the perfect MCPs for your needs.
Manages Magic: The Gathering decks and retrieves card information using the Scryfall API, enabling interaction through language models.
Manage and execute Blender Python scripts in a headless environment through a Model Context Protocol server.
Provides expert guidance for Dojo and Cairo development on Starknet.
Integrates with the Steam API to provide user gaming information to AI assistants via the Model Context Protocol.
Enables AI agents to simultaneously control both Blender and Unreal Engine through a unified interface.
Control a Minecraft player via an AI assistant to navigate, mine, build, and interact with the world on remote servers.
Provides a template project for controlling Unity applications via an MCP (Micro Control Protocol) server.
Enables users to enjoy the lateral thinking game 'Haiguitang' (also known as Situation Puzzles) alone by utilizing a large language model as the game master.
Enables sending MIDI sequences to any software supporting MIDI input.
Enables AI agents to compile and test Unity code within the Unity Editor reliably.
Enables AI assistants to create, manage, and narrate interactive role-playing games with dynamic storylines and character management.
Connects Claude to LM Studio for local AI-powered code analysis, generation, and creative tasks.
Transforms player biographies into personalized 3D environments using LLM-powered analysis and generative models.
Enables programmatic control of Minecraft Bedrock and Education Editions through a WebSocket-based Model Context Protocol (MCP) server written in TypeScript.
Empowers AI assistants with real-time access to Minecraft data, documentation, and datapack generators for development tasks.
Inspect Unreal Engine assets like Blueprints, Materials, and DataTables with AI assistance, eliminating the need to launch the Unreal Editor.
Enables AI agents to programmatically access and manipulate any running RE Engine game via REFramework.
Enables AI agents to autonomously run, verify, and iterate on retro game programs developed with Pyxel.
Inspect and modify Three.js scenes in real time from any AI agent.
Enables external AI agents, such as Claude Code, to programmatically control Unreal Editor for Fortnite (UEFN) via the Model Context Protocol.
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