Discover Agent Skills for game development. Browse 7skills for Claude, ChatGPT & Codex.
Streamlines game logic implementation using proven architectural patterns, physics simulations, and AI behaviors across major game engines.
Guides players through the Daggerheart character creation and advancement process using official SRD rules and structured templates.
Manages Daggerheart domain cards, magical abilities, and spellcasting mechanics for immersive TTRPG sessions.
Builds immersive 3D web games and interactive WebGL experiences using the Three.js library.
Generates balanced Daggerheart TTRPG adversary stat blocks and combat encounters using SRD-compliant mechanics.
Implements a system-aware, witty, and emotionally responsive digital spirit personality for interactive AI agents.
Tests, debugs, and modifies the Majsoul game interface via JavaScript execution and visual debugging within the Naki application.
Guides the creation and management of narrative frameworks, world themes, and mechanical settings for Daggerheart RPG campaigns.
Provides authoritative rule clarifications and reference data from the Daggerheart System Reference Document (SRD) 1.0.
Automates the creation of structured, physics-first game design documents for hard sci-fi projects using AILANG and Go.
Generates atmospheric UI panels and dynamic status trackers for immersive tabletop RPG experiences.
Generates balanced d20-system monster stat blocks and NPC profiles using SRD 5.2 standards.
Manages complex spellcasting mechanics, including DC calculations, resource tracking, and concentration rules for d20-based RPGs.
Automates and manages complex Daggerheart TTRPG combat mechanics, including spotlight flow, Hope/Fear economies, and damage tracking.
Simplifies the management of Steam shortcuts, Proton configurations, and VDF files on Linux systems.
Provides deterministic dice rolling capabilities with structured JSON output for AI-driven tabletop RPG adventures and game mechanics.
Optimizes 3D models and textures for high-performance web rendering using modern GLTF/GLB compression standards.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Provides precise hardware constraints and resource budgets for developing games on the ZX console platform.
Manages structured tactical combat for d20-based tabletop RPGs, handling turn order, attack resolution, and condition tracking.
Implements high-performance 2D and 3D rendering techniques including cameras, stencil effects, and billboard particles for the ZX engine.
Automates determinism checks and regression testing for Nethercore engine games to ensure consistent multiplayer synchronization.
Optimizes game logic and rendering code to reduce garbage collection pressure and ensure high-frame-rate performance.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Evaluates and implements game mechanics with a focus on player experience and systematic balance through a rigorous design framework.
Provides authoritative rule lookups and mechanic clarifications from the System Reference Document 5.2 for d20 tabletop RPGs.
Orchestrates the setup, live performance, and sonic sculpting of the Orthonotone polychoral hypercube instrument.
Launches the Adventure Engine application to initiate immersive, AI-powered tabletop RPG sessions directly from your terminal.
Streamlines D&D 5e campaign creation and management through specialized MCP tools for NPCs, modules, and item catalogs.
Architects engaging gameplay experiences through formal design theory, core loop optimization, and balanced game mechanics.
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