Discover Agent Skills for game development. Browse 7skills for Claude, ChatGPT & Codex.
Builds and manages responsive game user interfaces using Unity's uGUI system, including HUDs, menus, and mobile-optimized layouts.
Designs and implements professional game user interfaces using Unity's uGUI system with responsive layouts and mobile optimization.
Enhances Unity C# development with LSP-powered code indexing, symbol navigation, and intelligent script refactoring.
Streamlines Unity C# script development through high-performance symbol navigation, structured code editing, and automated refactoring tools.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Automates Unity scene creation, hierarchy organization, and component management through the Unity MCP server.
Generates a complete Hytale server plugin project structure including Java 25 configuration, Gradle builds, and essential boilerplate.
Provides instant access to the Dungeons & Dragons 5th Edition System Reference Document for rule lookups, combat procedures, and monster stat blocks.
Builds and migrates Minecraft mods using NeoForge or Fabric with built-in support for popular mod APIs and modern data-driven standards.
Provides standardized rules, mechanics, and reference sources for creating balanced D&D 5e campaign content.
Standardizes Unreal Engine 5 texture workflows by enforcing naming conventions, compression settings, and asset optimization best practices.
Guides developers through the implementation of Unreal Engine 5's core C++ gameplay classes and replication responsibilities.
Optimizes Three.js applications by applying performance guidelines, memory management techniques, and modern WebGL/WebGPU rendering patterns.
Optimizes 3D web development with production-grade best practices for React Three Fiber and the Poimandres ecosystem.
Optimizes Three.js applications through 100+ performance rules and modern implementation patterns covering WebGL, WebGPU, and memory management.
Optimizes React Three Fiber applications with high-performance patterns and Poimandres ecosystem best practices.
Facilitates game development within the Conestoga framework, managing Gemini AI integrations, Pygame UI states, and automated testing workflows.
Manages core Three.js components including scene setup, camera configurations, rendering pipelines, and 3D object hierarchies.
Manages 3D asset loading in Three.js including GLTF, textures, HDR environments, and complex loading progress tracking.
Manages complex texture loading, UV mapping, and environment map configurations in Three.js applications.
Configures advanced lighting systems, shadow mapping, and image-based lighting for Three.js 3D environments.
Enhances Three.js scenes with advanced visual effects, cinematic shaders, and professional color grading using the EffectComposer.
Implements production-ready Zustand state management patterns optimized for game architecture and high-performance React applications.
Manages complex game state using optimized Zustand patterns for performance, persistence, and time-travel debugging.
Builds professional Unity editor windows, custom inspectors, and property drawers using the Immediate Mode GUI system.
Automates the creation of custom Unity Editor windows and inspectors using the IMGUI framework.
Configures and optimizes Three.js materials for high-quality 3D rendering and custom shader development.
Creates and styles professional Unity game interfaces using UI Toolkit, USS, UXML, and Flexbox layout patterns.
Designs and implements production-grade game interfaces using Unity's UI Toolkit, USS, and UXML frameworks.
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