Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Exports pixel art from Aseprite to game-ready formats including PNG, GIF, and spritesheets with optimized metadata.
Guides the development of immersive AR, VR, and mixed reality applications with expert spatial computing patterns.
Implements Projective Geometric Algebra game mechanics using ganja.js to map intuitive player gestures to mathematical operations.
Streamlines World of Warcraft addon development by providing offline API discovery, Blizzard UI source patterns, and Ace3 library guidance.
Enhances pixel art quality through advanced shading, dithering, and color optimization techniques for production-ready sprites.
Provides smooth rigid body transformations and motor interpolation using Projective Geometric Algebra for 3D animations and trajectories.
Standardizes and automates the unit testing workflow for Warcraft III Zinc and Jass modules within the War3Lib ecosystem.
Enables GPU-accelerated tile rendering and custom WGSL shaders within the Rio Terminal using WebGPU.
Automates the creation and modification of Warcraft III map objects while ensuring ID uniqueness and template compliance within the War3Lib framework.
Parses and analyzes Database Packed File (DBPF) formats for Sims 2, 3, and 4 save games and mod packages.
Architects high-performance game mechanics, graphics pipelines, and multiplayer systems across Unity, Unreal, and custom engines.
Simplifies the creation of ECS component editors using standardized UI patterns, property rendering utilities, and change detection logic.
Implements compositional game theory using Para/Optic structures for complex economic and strategic modeling.
Models and composes complex strategic games using categorical Para/Optic structures and game theory semantics.
Architects visceral, responsive, and balanced combat systems using industry-standard frame data and game feel principles.
Validates the implementation and serialization of Vulkan extensions within the Lavatube tracer framework.
Manages Unity assets, prefabs, and materials while automating Addressables and performing deep dependency analysis.
Streamlines Unity development with standardized architecture patterns, scene management, and comprehensive MCP tool workflows.
Architects and implements custom Unity Editor windows and inspectors using the Immediate Mode GUI (IMGUI) system.
Automates Unity Editor Play Mode controls, input simulation, and UI verification for robust game testing workflows.
Optimizes Unity C# script editing, refactoring, and symbol navigation using an integrated LSP and efficient TDD workflows.
Generates domain-specific packet analyzers for Minecraft Bedrock protocol analysis and debugging.
Streamlines Unity game development by automating scene creation, hierarchy management, and component configuration directly through Claude.
Develops high-performance Metal shaders and real-time rendering pipelines optimized for Apple's GPU architecture.
Architects and implements professional game interfaces in Unity using the uGUI system, including responsive HUDs, health bars, and mobile-optimized layouts.
Architects high-performance game user interfaces using Unity's modern UI Toolkit, USS styling, and UXML structure.
Empowers Claude to autonomously play NetHack by providing a structured framework for dungeon exploration, combat, and resource management.
Analyzes game simulation requirements and directs development workflows toward the most appropriate implementation strategies and optimization patterns.
Routes developers to the optimal mathematical frameworks and simulation techniques for building stable physics, AI, and economic systems.
Architects emergent, systems-driven game experiences by routing users to specialized design frameworks and implementation workflows.
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