Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Empowers Claude to autonomously play NetHack by providing a structured framework for dungeon exploration, combat, and resource management.
Facilitates structured game design sessions using expert personas and standardized artifact tracking for extraction-style games.
Analyzes and maintains the architectural integrity of C++ SDL3 game engines by detecting circular dependencies and layer violations.
Streamlines World of Warcraft addon development within the Mechanic and Fen ecosystems using Agent-First Development (AFD) principles.
Initializes a comprehensive testing framework and quality assurance infrastructure for indie game development projects.
Analyzes and balances treasure distribution across RPG campaign modules and character inventories to ensure fair progression.
Identifies plot holes, exploits, and unexpected player actions in TTRPG campaigns using an adversarial mindset.
Audits campaign documents and lore to identify plot holes, NPC inconsistencies, and timeline paradoxes.
Maps and analyzes complex relationships between NPCs across factions, locations, and campaign documents to identify key story connections.
Facilitates comprehensive pre-game checklists for Game Masters by auditing NPCs, encounters, and plot continuity.
Analyzes combat encounters against party composition to identify TPK risks and ensure balanced gameplay using D&D 5e math.
Searches Godot Engine documentation and source code to provide architectural guidance and GDScript code examples.
Manages Dungeons & Dragons 5e campaigns, NPC creation, and world-building through a comprehensive set of MCP tools.
Enforces professional C# coding patterns, dependency injection architectures, and code quality guidelines for modern Unity development.
Implements a comprehensive AI companion progression framework featuring XP mechanics, personality evolution, and tiered level systems.
Implements spatial audio, procedural sound systems, and interactive UX audio for games and mobile applications.
Architects high-performance, photorealistic and stylized VR avatar systems for cross-platform spatial computing and metaverse applications.
Provides expert-level guidance, implementation patterns, and best practices for developing games using the Godot 4.x engine and GDScript.
Implements high-performance game logic using Unity's Data-Oriented Technology Stack (DOTS), Job System, and Burst Compiler.
Recreates the classic Gen 1 Pokemon Green experience as a comprehensive text-based RPG featuring all 151 original Pokemon and the full Kanto region.
Recreates the classic 1st generation Pokémon Green experience as a fully immersive text-based RPG in Korean.
Configures and optimizes Unity-based game skill systems through complex JSON structures, balancing mechanics like damage, healing, and resource scaling.
Builds sophisticated MicroPython applications for the Universe 2025 (Tufty) Badge with full MonaOS integration.
Synchronizes and validates data structures across different language versions of Pokemon skill sets to ensure consistency in localized files.
Implements production-grade Godot 4 architecture patterns and GDScript best practices for scalable game development.
Documents and identifies function purposes, struct fields, and data types within the Super Smash Bros. Melee decompilation project.
Diagnoses and resolves 3D rendering, performance, and asset pipeline issues in Three.js and React Three Fiber environments.
Optimizes and prepares 3D models for high-performance web delivery using modern compression and texture standards.
Builds immersive 3D web applications using declarative React components and Three.js integration.
Develops high-performance 3D web experiences and interactive visualizations using the latest Three.js and WebGPU standards.
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