Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Master Foundry VTT's event-driven architecture to build responsive modules and systems using optimized hook patterns.
Provides expert guidance and implementation patterns for real-time multiplayer synchronization and GM-delegated operations in Foundry VTT modules.
Guides developers through migrating Foundry VTT modules and systems to Version 13 using modern ESM and DataModel patterns.
Architects and implements high-performance 3D games and simulations using Unreal Engine's C++ and Blueprint systems.
Optimizes WebGL and Three.js rendering performance to maintain high framerates and minimize GPU overhead in web applications.
Generates robust gdUnit4 test suites for Godot projects with type-safe assertions and signal testing.
Executes and analyzes gdUnit4 tests within Godot projects to ensure GDScript code quality and reliability.
Identifies gaps in MCP tool capabilities and spawns background agents to autonomously implement missing features.
Streamlines Unreal Engine 5 workflows by automating build processes, managing engine lifecycles, and performing advanced log analysis.
Optimizes VRChat avatars for Avatar 3.0, performance ranking, and cross-platform compatibility using Unity and the VRChat SDK.
Streamlines Unity C# development through symbol-based code editing, scene manipulation, and automated testing using the unity-mcp-server.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, component wiring, and batch operations.
Designs and validates complex slide puzzle levels based on specific game design policies and difficulty curves.
Validates Godot 4.6 projects via the command line to verify builds, check script syntax, and capture debug logs.
Validates Godot 4.6 projects, performs headless build checks, and interprets debug logs via the command line.
Performs automated code quality audits and style guide enforcement for game development projects using specialized AI agents.
Optimizes React and Three.js application performance through a systematic measure-diagnose-fix-verify workflow.
Audits BESM 4th Edition characters and encounters to ensure point accuracy, derived value correctness, and combat balance.
Generates comprehensive, relationship-driven NPC profiles for the SENTINEL TTRPG using local character data and faction context.
Implements high-performance Unity DOTS patterns including ECS, Job System, and Burst Compiler for data-oriented game development.
Analyzes and explains the communication flow of networked events between clients and servers in a Highrise Studio project.
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