Discover Agent Skills for game development. Browse 7skills for Claude, ChatGPT & Codex.
Implements production-ready Godot 4 GDScript patterns and architecture for high-performance game development.
Implements high-performance Unity game logic using DOTS, ECS, and the Burst compiler for massive entity simulations.
Implements high-performance game logic using Unity’s Data-Oriented Technology Stack (DOTS), including the Entity Component System, Job System, and Burst Compiler.
Implements production-grade game architecture and GDScript patterns for Godot 4 development.
Downloads and searches the official WebGPU and WGSL specifications to provide accurate graphics API implementation guidance.
Builds modern, themed Unity Editor interfaces using a comprehensive library of UIElements-based components.
Simplifies the creation of non-blocking async modal dialogs and confirmation prompts in Unity using UniTask.
Provides a fluent, chainable task system for Unity with zero-allocation async execution and automatic object pooling.
Implements high-performance, Zero-GC game logic patterns in Unity using JEngine and modern C# features.
Optimizes Unity memory management through thread-safe, lock-free object pooling to eliminate garbage collection overhead.
Develops immersive 3D web applications, animations, and interactive graphics using the Three.js WebGL/WebGPU library.
Simplifies loading and parsing of URDF, SDF, MJCF, and SKEL robot models for the DART physics engine.
Builds immersive 3D scenes in Vue and Nuxt applications using declarative Three.js components and composables.
Provides a comprehensive reference for converting OpenGL and DirectX shaders and API calls to Apple's Metal framework.
Ensures uniform code style and maintainability across C++ and Dart source files through automated formatting and linting tools.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, prefab wiring, and inspector adjustments.
Retrieves detailed metadata and configuration info for Unity Search providers via the uLoop CLI.
Lists and filters Unity Editor menu items to streamline command discovery and automation workflows within the Unity environment.
Captures high-quality PNG screenshots of specific Unity Editor windows for visual debugging and documentation.
Locates and filters Unity GameObjects within a project using specific name patterns, tags, layers, and component requirements.
Executes Unity Editor menu commands programmatically to automate manual editor workflows and custom scripts.
Brings the Unity Editor window to the foreground via CLI to facilitate automated visual checks and screenshots.
Demonstrates custom MCP tool implementation and environment verification within the uLoop Unity AI autopilot ecosystem.
Clears Unity Editor console logs via the uLoop CLI to provide a clean workspace for debugging and testing.
Retrieves and inspects the real-time GameObject hierarchy and component structure of a Unity scene via CLI.
Manages the Unity Editor play state directly from the command line to automate game testing and debugging cycles.
Executes Unity EditMode and PlayMode tests directly within the development workflow to ensure code quality and stability.
Accesses and filters Unity Console logs, errors, and debug messages directly within the Claude Code environment.
Compiles Unity projects directly through Claude Code to verify script changes and catch C# errors instantly.
Searches Unity project assets, scenes, and scripts using the native Unity search system to locate specific game resources quickly.
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